package com.trickytriads.events
{
	import com.trickytriads.model.GameData;
	
	import flash.events.Event;

	/**
	 * Sends an event to change the viewstate to be a game.
	 */
	public class OpenGameviewEvent extends Event
	{
		public static const OPENGAMEVIEWEVENT_REQUEST:String = "openGameviewRequest";
		
		public var _gdata:GameData;
		
		public function OpenGameviewEvent(type:String, in_gdata:GameData)
		{
			super(type, false, false);
			this._gdata = in_gdata;	
		}
		
	}
}